About Mouse Poetry Musings

You want to know about the perils of indie video game development? Well, look no further. The drama you will encounter here will bring you to the edge of tears. Maybe from boredom, but then you probably already went through your list of internet distractions and there is nothing else left and this obscure place is obviously in THAT part of the internet. I feel you, brother … I feel you.

This is what I did and do: Jane Austen Games was my previous stillborn child. I struggled with the mechanics of a superior marriage slave market simulator for years but then ran out of enthusiasm, I guess. Unfortunately you can stretch Jane Austen only so far before even a Mr Darcy will get on your nerves. Not that I didn’t always prefer Mr Knightley anyway.

My real fetish is Whodunits though. Not the stupid modern kind. The real deal that has private detectives instead of cops, thinking instead of CSI tech, and dialog instead of intimidation. Also no car chases, terrorists, mafia references or serial killer. And no, Elementary does not count just because it was Sherlock Holmes originally.

This blog will follow the development of my version: A Whodunit video game that is going to involve an alternative 20s history and a demented woman in a wheelchair. It is called Sense & Senility. You’re welcome.

Also, because I cannot stick with one project for the life of me, there is more never-to-be-finished stuff: Fractured is my Solaris-inspired SciFi Whodunit. (This one’s more novely though and less gamy – although it has awesome puzzles in it as well!)

And then there is Soul Collector, my mystery (just figuratively this time) game that is just gonna be epic. You’ll see.